



Because knowledge doesn’t have to be complicated.
A
Abbreviation for advertising.
B
C
A “canvas.” It can refer to many things, from the video window in an editing program to a visualization of business models (Business Model Canvas).
An entity that offers a service to meet the needs of others and receives something in return. It exists only through the continuation of actions, decisions, and expectations of people.
D
This is not about the general technical protection of data (that is data security), but about the protection of personal data in particular.
Protecting analogue and digital data from loss and from misuse by unauthorized users or cyberattacks.
E
F
Neutral feedback. Information about what the recipient understood (factual level) or experienced (personal level). It can include praise and recognition or constructive criticism.
FAQ stands for “Frequently Asked Questions” and refers to a collection of questions and answers on a specific topic. An FAQ list is intended to answer common user or customer questions in advance and provide information. It enables quick and easy orientation and support for frequent concerns.
G
The use of game-like elements, for example challenging problems to be solved within a limited time with increasing difficulty, immediate feedback after small learning successes, or leaderboards with highscores and awards. Gamification elements address emotions and are meant to trigger curiosity and ambition.
A directory of technical terms with precise definitions, used to help readers understand specific terminology.
H
The expansion of human capabilities and the increase of human performance. This can be achieved with substances, aids and body parts, or technologies.
I
Immersion describes the effect in virtual reality in which the user perceives a virtual environment as real and allows themselves to be distracted by illusory stimuli.
J
An element of lean management: “The right part, in the right quality, at the right time, in the right quantity, at the right place.”
K
L
M
The fundamental reason for existence beyond the pursuit of profit: what we stand for, why we exist (a kind of “business mandate”).
Meta (formerly Facebook) is a company that develops advanced VR headsets. Their devices feature innovative technologies such as eye tracking and gesture control. Meta headsets are known for a high level of immersion and are often used in areas such as gaming, design, and research.
N
(English: neural network) An IT system whose structure is modeled after the human brain, consisting of artificial neurons or nodes, and equipping computers with characteristics of artificial intelligence.
O
P
A platform refers to a digital infrastructure or service that enables users to share, consume, or interact with content. A platform often provides a central place for users to register, upload content, communicate with other users, and access various services or features. Examples of platforms include social networks, video streaming services, or the VR Speech Trainer platform.
Pico is a company that offers VR headsets for various application areas. Their products are known for being compact and user-friendly. Pico headsets are often used in entertainment, education, and professional applications.
The ratio of a result to a selected influencing factor. Important KPIs for companies include return on investment (ROI), return on equity, or return on sales.
Q
According to ISO, “the totality of characteristics of an entity that bear on its ability to satisfy stated and implied needs.” Ultimately, it is the extent to which customer requirements are met. Therefore, it can only be measured by the customer’s assessment, even if the customer is not a subject matter expert. This judgment is not always objective, but is often shaped by a subjective evaluation.
“Quest” generally refers to the search for something or the pursuit of a particular goal. It can also imply a sense of adventure or exploration.
Meta Quest is a standalone VR headset developed by Meta. With wireless freedom, handy controllers, and a wide range of VR experiences, it allows users to dive into virtual worlds, play games, and watch videos. Meta Quest has established itself as a popular product that offers accessible VR experiences for both VR enthusiasts and casual users.
R
S
Non-technical skills and behaviors that promote interpersonal communication, collaboration, leadership, and problem solving. They are crucial for success in personal and professional contexts.
SideQuest is a platform that allows VR enthusiasts to discover, download, and manage content for various VR headsets. It is an independent platform developed by the VR community and offers a wide variety of games, apps, and add-ons for VR headsets. SideQuest makes it easy for developers to distribute their content, including content that may not be available in the official store of the respective VR platform. Users can use SideQuest to discover and download additional content for their VR experiences.
T
U
V
(English: Virtual Reality) Blocking out the real environment and interacting with digital worlds through immersive user experiences. It lets users fully immerse themselves in an artificial 360° world; they can move within it and interact with it.
A long-term, often risky idea of the company’s future role (a long-term “picture of the future”).
A VR headset (virtual reality headset) is a special type of headset used to enable virtual reality experiences. It is a device with goggles or a similar display that provides the user with an immersive visual experience in a virtual environment. VR headsets are often used together with appropriate hardware and software to enjoy games, simulations, films, and other VR content.
Vive is a brand by HTC known for high-quality VR headsets and accessories. The Vive product line offers a wide range of virtual reality experiences, including gaming, entertainment, and professional applications. Vive headsets are characterized by precision, tracking features, and comfort.
W
X
A term that encompasses various immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
Y
A rotational movement around the vertical axis within a virtual environment. Yaw allows the user to change their viewing angle horizontally.
Z
A specific area or space intended for the use of virtual reality. This can be a dedicated room with tracking systems or a designated area in which VR experiences can be carried out safely.